Saturday, January 7, 2012

A Wizards Arsenal

A comment by Soren on my last post has led me to put together a list of weapons that can be used by wizards in T&T. I never thought I'd get so much out of the wizard character type and combat, but I am enjoying the discussion.

I mentioned the flexibility of the T&T character types in my last post. One of my examples was the ability of wizards to use an array of weapons types including swords, axes, and bows. Wizards are limited to weapon with only 2 dice, but this is a very flexible restriction when compared to one that states "wizards may only use daggers." Why? Because there are a number of different types of weapons that wizards may use even with this limit. Also, as I've stated before, this does not limit the number of adds the weapon has.

So, here is the arsenal of wizards in 7th and 5th editions:

7.x edition T&T

Daggers
All 19 (range from 1D+2 to 2D+5)

Swords
Manople (2D+2)
Foil (2D+1)

Bows & Ranged Weapons
Very light bow (2D)
Fish bow (2D)
Boomerang (2D)
Chakram (2D)
Sling (2D)
Spiked throwing stick (2)
War bola (2D)
Blow pipe (0+1) (poison delivery system)

Hafted Weapons
Hatchet (2D+3)
Baton (2D)
Piton hammer (1D)
Prybar (2D)
Truncheon (2D)

Spears
Assegai (2D+3)
Javelin (2D)
Stabguard (2D+2)

Unusual Weapons
Ankus (2D+1)
Bagh nakh (1D each) (tiger claws)
Blackjack (1+3)
Brass knuckles (2D)
Caltrops, large (2D)
Caltrops, small (1D)
Gaff (2D)
Garotte (1D+3)
Hand spikes (2D+3)
Lasso (1D+2)
Quarterstaff (2D)
Razor-rope (2D+2)
Throwing star (1D+3)

So that is 50 weapons among 6 different types defined by the rules. Not bad. The maximum damage potential is 2D+5 and there are a number of ranged weapons with a maximum listed range of 60 yards (very light bow).

5th Edition T&T

Daggers
All 14 (range from 2D-2 to 2D+5)

Swords
Manople (2D+2)
Foil (2D+1)

Bows & Ranged Weapons
Very light bow (2D)
Chakram (2D)
Shurikin (1D)
Sling (2D)
War bola (2D)
Blow pipe (0+1) (poison delivery system)

Hafted Weapons
Baton (2D)
Crowbar (2D)
Piton hammer (1D)

Spears
Assegai (2D+3)
Javelin (2D)

Unusual Weapons

Ankus (2D+1)
Bagh nakh (1D each) (tiger claws)
Caltrops, large (2D)
Caltrops, small (1D)
Quarterstaff (2D)

That is 32 weapons across 6 weapon types. Obviously the weapons charts were lengthened in the 7th edition rules. The maximum damage potential is still 2D+5 and there are still a number of ranged weapons with a maximum listed range of 60 yards (very light bow). The wizard did lose his hatchet in 5th edition, so he cannot wield an axe.

Yes, wizards are limited to weapons that have 2 dice; but this limit still allows a great deal of flexibility and a number of options for arming your wizard.

1 comment:

  1. That's actually really useful. I think the vast choice of weapons for Wizards really allows them to be what the player wants, as you said in your last post.

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